CLEANACCESS Archives

October 2005

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Subject:
From:
Jason Richardson <[log in to unmask]>
Reply To:
Perfigo SecureSmart and CleanMachines Discussion List <[log in to unmask]>
Date:
Tue, 25 Oct 2005 11:47:25 -0500
Content-Type:
text/plain
Parts/Attachments:
text/plain (168 lines)
Right, we combined several of these approaches after reading the threads
here.  However, disallowing ports 80 and 443 essentially disallows PS2
online gaming - at least that is the claim and, so far, there is some
reason to believe that it is true - see
http://uk.playstation.com/networkgaming/story.jhtml?storyId=106348_en_GB_GUIDES
.  We're thinking that we're going to have allow ports 80 and 443 for
our PS2 gaming role but we should not have to for Xbox unless they
change something for Xbox 360 release.

Thanks,

Jason

>>> [log in to unmask] 10/25/2005 11:24 AM >>>
Hi Jason (and others),

As we discovered some of these needs, we changed our direction for our
gaming role. Instead of thinking in terms of "allowed" ports, we
started
thinking in terms of "disallowed" ports. So, our role makes it
extremely
useless to register anything but a gaming device in that role. (no
smtp, no
imap/pop, no ssh, no port 80/443 to our central services, etc).

Hope this helps,

Bob Black
Miami University

> -----Original Message-----
> From: Perfigo SecureSmart and CleanMachines Discussion List 
> [mailto:[log in to unmask]] On Behalf Of Jason Richardson
> Sent: Tuesday, October 25, 2005 9:53 AM
> To: [log in to unmask] 
> Subject: Re: PS2 - game ports management
> 
> Hi all, we are receiving reports this morning that our residence
hall
> users cannot play their PS2 games online and that they have not been
> able to for some time, supposedly starting when we put in our PS2
> Console Role well over a month ago (trying not to be frustrated that
> ResTech is just reporting it to us now :)).  They claim that 
> the reason
> is that we need to allow port 80 and 443.  Nothing that we have seen
> here or elsewhere indicates that these ports are necessary for PS2
> gaming online.  Has anyone else run into this problem recently?
> 
> TIA,
> 
> ---
> Jason Richardson
> Manager, IT Security and Client Development
> Enterprise Systems Support
> Northern Illinois University
> 
> What does your PS2 Console Role look like?
> Mine:
> 
> Allow	TCP  	*:*  	*:10070
> Allow 	TCP 	*:* 	*:10071
> Allow 	TCP 	*:* 	*:10072
> Allow 	TCP 	*:* 	*:10073
> Allow 	TCP 	*:* 	*:10074
> Allow 	TCP 	*:* 	*:10075
> Allow 	TCP 	*:* 	*:10076
> Allow 	TCP 	*:* 	*:10077
> Allow 	TCP 	*:* 	*:10078
> Allow 	TCP 	*:* 	*:10079
> Allow 	TCP 	*:* 	*:10080
> Allow 	UDP 	*:* 	*:10070
> Allow 	TCP 	*:* 	61.195.48.0 /255.255.240.0 :*
> Allow 	UDP 	*:* 	202.67.0.0 /255.255.0.0 :*
> Allow 	TCP 	*:* 	202.67.0.0 /255.255.0.0 :*
> Allow 	UDP 	*:* 	*:9555
> Allow 	UDP 	*:* 	*:6000
> Allow 	UDP 	*:* 	*:53 	trusted dns server
> 
> Hosts:
> .pol.com  	ends  	PS2 Service
> .ea.com 	ends 	EA Games
> playonline.com 	ends 	PS2 Service
> 
> Simon
> >>> [log in to unmask] 9/8/2005 12:28 PM >>>
> I am also looking for solution without managing hundreds of 
> ports.   At
> the
> beginning of semester, we allow game devices to get online without
> registration and just opening those gaming ports.  But now, we found
> managing ports are too labor intensive after seeing all the port
> requests
> coming in.    Some popular games also use port 80/443, do you just
> open
> those ports or allow those hosts?
> 
>  What is the good solution you have that you and users are both
> satisfied
> for xbox and ps2?   1. Web page registration  2. walk-in
registration
> showing game device at HelpDesk  3.  managing ports /hosts?
> 
> Thank you.
> 
> Wendy Shih
> Kent State University
> 
> 
> It seems that Socom Navy Seals uses UDP port 6000 - 6999.
> 
> Anyone know an easy way to open that many up other than 1 by 1
> 
> That would be a great feature enhancement if anyone is out there
from
> the Cisco Side
> 
> Here is what I found online
> 
> 
> 20. What ports do I need to forward for [insert game title here]?
> SOCOM 1, SOCOM II (2), Twisted Metal Black Online, NFL Gameday:
> Tell the router to allow TCP Ports: 10070 - 10080 and UDP Ports
> 6000-6999 to send data and recieve data.
> Tony Hawk's Pro Skater 4 and Tony Hawk's Underground 2:
> UDP port 5150.
> Frequency and Amplitude:
> TCP Ports 10070 - 10080 and UDP Ports 10070 and you need to allow
> incoming ICMP Echo Reply.
> Madden NFL 2003 and 2004:
> UDP ports 1791, 1792, 9995 and 9996.
> Medal of Honor: Rising Sun:
> TCP 13505, TCP 443, UDP 3658/3659, UDP 6000/6001 (for voice chat).
> Also, if using a router or a firewall, you MAY want to foreward port
> 28500 to address 10.14.248.177
> Final Fantasy XI:
> TCP 25, 80, 110, 443, and 50000 - 65535
> UDP 50000 - 65535
> TCP 1024 - 65535
> Madden NFL 2006 Ports:
> HTTP: 80 (outbound only)
> HTTPS: 443 (outbound only)
> TCP: 13505, 26300-26399 (outbound only)
> UDP: 1795, 1797 (inbound and outbound)
> GoldenEye Rogue Agent Ports:
> Ports 21600-21699 are TCP and are outgoing ports for connecting to
the
> Lobby server.
> Port 13505 is TCP and is an outgoing port for connecting to the EA
> Messenger (buddy list) server.
> Ports 3658 & 3659 are UDP and are incoming/outgoing ports for
> connecting
> to another user to play a game.
> Port 6000 is UDP and is an incoming/outgoing port for connecting to
> another user for headset use during a game.
> 
> 
> 
> 
> todd
> 
> Todd Joyce
> Network Services
> Radford University - The Smart Choice
> [log in to unmask] 
> (540) 831-7777
> 
> There is no good way to bring a cupcake to work.

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